VEE_Blow Member List

This is the complete list of members for VEE_Blow, including all inherited members.

addCheckCount()VEE_Object [inline]
addCheckCount()VEE_Object [inline]
age()VEE_Object [inline]
ageLimit()VEE_Object [inline]
appendSelfOperator(VEE_Operator *o)VEE_Particle2 [inline]
appendSelfOperator2(VEE_Operator *o, const char *name)VEE_Particle2 [inline]
area() const VEE_Object [inline]
blown() const VEE_Blow [inline]
boundingBoxOfForce(VEE_BoundingBox *box)VEE_Blow [virtual]
boxes()VEE_ForceObject [inline]
boxStore typedefVEE_ForceObject
centralLocation()VEE_ForceObject [inline, virtual]
className() const VEE_Object
clone() const VEE_Blow [virtual]
collision(const VEE_Vector3 &)VEE_Object [virtual]
color() const VEE_ParticleVisualInfo [inline]
count()VEE_Object [inline, static]
done() const VEE_Object [inline]
factory()VEE_Blow [static]
forgetLinks()VEE_ForceObject [inline]
getForce(VEE_Vector3 *force, const VEE_Vector3 &velocity, const VEE_Vector3 &location)VEE_Blow [virtual]
getForceType()VEE_ForceObject [inline, virtual]
getVariable(const char *) const VEE_ForceObject [virtual]
getVariableFloat(const char *, float def=0.0) const VEE_HasVariables [inline]
getVariableInt(const char *, int def=0.0) const VEE_HasVariables [inline]
getVariableMatrix3(const char *, const VEE_Matrix3 &def=VEE_Matrix3IDENTITY) const VEE_HasVariables [inline]
getVariableRgba(const char *, const VEE_Rgba &def=VEE_Rgba::White) const VEE_HasVariables [inline]
getVariableVector3(const char *, const VEE_Vector3 &def=VEE_Vector3ZERO) const VEE_HasVariables [inline]
isLinked(VEE_SceneBox *b)VEE_ForceObject [inline]
linkBox(VEE_SceneBox *)VEE_ForceObject
location()VEE_ParticleVisualInfo [inline]
location() const VEE_ParticleVisualInfo [inline]
looks()VEE_Particle [inline]
m_ageVEE_Object [protected]
m_ageLimitVEE_Object [protected]
m_areaVEE_Object [protected]
m_blownVEE_Blow [protected]
m_boxesVEE_ForceObject [protected]
m_colorVEE_ParticleVisualInfo [protected]
m_countVEE_Object [protected, static]
m_doneVEE_Object [protected]
m_forceTypeVEE_ForceObject [protected]
m_lastUpdateFrameVEE_ForceObject [protected]
m_locationVEE_ParticleVisualInfo [protected]
m_looksVEE_Particle [protected]
m_magnitudeVEE_Blow [protected]
m_massVEE_Object [protected]
m_movedVEE_ForceObject [protected]
m_objectTypeVEE_Object [protected]
m_omegaVEE_ParticleVisualInfo [protected]
m_rangeVEE_Blow [protected]
m_renderAsForceVEE_ForceObject [protected]
m_renderClassVEE_ParticleVisualInfo [protected]
m_rotationVEE_Blow [protected]
m_rotationInverseVEE_Blow [protected]
m_rotationRadiansVEE_ParticleVisualInfo [protected]
m_sceneBoxVEE_Object [protected]
m_sizeVEE_ParticleVisualInfo [protected]
m_slistVEE_Particle2 [protected]
m_textureVEE_ParticleVisualInfo [protected]
m_updateVelocityVEE_Object [protected]
m_velocityVEE_ParticleVisualInfo [protected]
m_visibleVEE_Particle [protected]
magnitude()VEE_Blow [inline]
mass() const VEE_Object [inline]
objectType() const VEE_Object [inline]
omega() const VEE_ParticleVisualInfo [inline]
range() const VEE_Blow [inline]
render(VEE_Renderer *)VEE_ForceObject [virtual]
renderAsForce() const VEE_ForceObject [inline]
renderClass()VEE_ParticleVisualInfo [inline]
rotation()VEE_Blow [inline]
VEE_ForceObject::rotation() const VEE_ParticleVisualInfo [inline]
sceneBox()VEE_Object [inline]
setAge(float age)VEE_Object [inline]
setAgeLimit(float ageLimit)VEE_Object [inline]
setArea(float a)VEE_Object [inline]
setColor(const VEE_Rgba &c)VEE_ParticleVisualInfo [inline]
setDirection(const VEE_Vector3 &)VEE_Blow
setDone(bool done)VEE_Object [inline]
setForceType(VEE_ForceType t)VEE_ForceObject [inline, virtual]
setLocation(const VEE_Vector3 &l)VEE_ParticleVisualInfo [inline]
setLocation3(float x, float y, float z)VEE_ParticleVisualInfo [inline]
setLooks(VEE_Looks *l)VEE_Particle
setMagnitude(float m)VEE_Blow [inline]
setMass(float m)VEE_Object [inline]
setOmega(float omega)VEE_ParticleVisualInfo [inline]
setRange(float r)VEE_Blow [inline]
setRenderClass(VEE_RenderClass *renderClass)VEE_ParticleVisualInfo [inline]
setRotation(const VEE_Matrix3 &rot)VEE_Blow [inline]
VEE_ForceObject::setRotation(float radians)VEE_ParticleVisualInfo [inline]
setSceneBox(VEE_SceneBox *b)VEE_Object [inline]
setSize(float s)VEE_ParticleVisualInfo [inline]
setTexture(int id)VEE_ParticleVisualInfo [inline]
setValue(const char *, VEE_Value *)VEE_Blow [virtual]
setValueFloat(const char *, float)VEE_HasValues
setValueInt(const char *, int)VEE_HasValues
setValueMatrix3(const char *, const VEE_Matrix3 &)VEE_HasValues
setValueRgba(const char *, const VEE_Rgba &)VEE_HasValues
setValueRgbaf(const char *id, float r, float g, float b, float a)VEE_HasValues [inline]
setValueRgbatf(const char *id, float r, float g, float b, float a, float t)VEE_HasValues [inline]
setValueVector3(const char *, const VEE_Vector3 &)VEE_HasValues
setValueVector3f(const char *, float, float, float)VEE_HasValues
setVelocity(const VEE_Vector3 &v)VEE_ParticleVisualInfo [inline]
setVelocity3(float x, float y, float z)VEE_ParticleVisualInfo [inline]
setVelocityUpdate(bool p)VEE_Object [inline]
setVisible(bool visible)VEE_Particle [inline]
size() const VEE_ParticleVisualInfo [inline]
subCheckCount()VEE_Object [inline]
subCheckCount()VEE_Object [inline]
texture() const VEE_ParticleVisualInfo [inline]
unlinkBox(VEE_SceneBox *)VEE_ForceObject
unlinkBoxes()VEE_ForceObject
update(float dt)VEE_Blow [virtual]
updateSceneLocation(int frame)VEE_ForceObject
updateVelocity(float)VEE_Object [virtual]
VEE_Blow()VEE_Blow
VEE_ForceObject()VEE_ForceObject [inline]
VEE_ForceObject(const VEE_Vector3 &location, const VEE_Vector3 &velocity, float ageLimit=1e+10)VEE_ForceObject [inline]
VEE_ForceObject(const VEE_Vector3 &location, float ageLimit=1e+10)VEE_ForceObject [inline]
VEE_HasValues()VEE_HasValues [inline]
VEE_HasVariables()VEE_HasVariables [inline]
VEE_Object()VEE_Object
VEE_Object(VEE_SceneBox *box)VEE_Object
VEE_Object(const VEE_Object &)VEE_Object
VEE_Object(const VEE_Vector3 &location, const VEE_Vector3 &velocity, float ageLimit=1e+10)VEE_Object
VEE_Object(const VEE_Vector3 &location, float ageLimit=1e+10)VEE_Object
VEE_Particle()VEE_Particle [inline]
VEE_Particle(const VEE_Particle &)VEE_Particle
VEE_Particle(VEE_Vector3 location, VEE_Vector3 velocity, float ageLimit, VEE_Looks *l)VEE_Particle
VEE_Particle2()VEE_Particle2
VEE_Particle2(const VEE_Vector3 &location, const VEE_Vector3 &velocity, float ageLimit=1e+10)VEE_Particle2 [inline]
VEE_ParticleVisualInfo()VEE_ParticleVisualInfo [inline]
VEE_ParticleVisualInfo(const VEE_Vector3 &location, const VEE_Vector3 &velocity)VEE_ParticleVisualInfo [inline]
velocity()VEE_ParticleVisualInfo [inline]
velocity() const VEE_ParticleVisualInfo [inline]
visible() const VEE_Particle [inline]
~VEE_Blow()VEE_Blow
~VEE_ForceObject()VEE_ForceObject [virtual]
~VEE_HasValues()VEE_HasValues [inline, virtual]
~VEE_HasVariables()VEE_HasVariables [inline, virtual]
~VEE_Object()VEE_Object [inline, virtual]
~VEE_Particle()VEE_Particle [virtual]
~VEE_Particle2()VEE_Particle2 [virtual]
~VEE_ParticleVisualInfo()VEE_ParticleVisualInfo [inline]


Generated on Mon Mar 12 21:09:20 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6