#include <vee_damping.h>
Inheritance diagram for VEE_Damping:
Can be used as friction.
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Receive and process a value. Parameters:
Reimplemented from VEE_ForceObject. |
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Reimplemented from VEE_Particle2. |
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Implements VEE_ForceObject. |
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Get the bounding box of this force object. Outside the bounding box the force must be zero. This method is needed since the scene boxes need to be able to determine where in the scene hierarchy the force object should be registered (VEE_SceneBox::m_forceObjects). Implements VEE_ForceObject. |
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Reimplemented from VEE_Particle. |
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