addCheckCount() | VEE_Object | [inline] |
addCheckCount() | VEE_Object | [inline] |
age() | VEE_Object | [inline] |
ageLimit() | VEE_Object | [inline] |
appendSelfOperator(VEE_Operator *o) | VEE_Particle2 | [inline] |
appendSelfOperator2(VEE_Operator *o, const char *name) | VEE_Particle2 | [inline] |
area() const | VEE_Object | [inline] |
boundingBoxOfForce(VEE_BoundingBox *box) | VEE_Gravitate | [virtual] |
boxes() | VEE_ForceObject | [inline] |
boxStore typedef | VEE_ForceObject | |
centralLocation() | VEE_ForceObject | [inline, virtual] |
className() const | VEE_Object | |
clone() const | VEE_Gravitate | [virtual] |
collision(const VEE_Vector3 &) | VEE_Object | [virtual] |
color() const | VEE_ParticleVisualInfo | [inline] |
count() | VEE_Object | [inline, static] |
done() const | VEE_Object | [inline] |
epsilon() | VEE_Gravitate | [inline] |
factory() | VEE_Gravitate | [static] |
forgetLinks() | VEE_ForceObject | [inline] |
getForce(VEE_Vector3 *force, const VEE_Vector3 &, const VEE_Vector3 &location) | VEE_Gravitate | [virtual] |
getForceType() | VEE_ForceObject | [inline, virtual] |
getVariable(const char *) const | VEE_Gravitate | [virtual] |
getVariableFloat(const char *, float def=0.0) const | VEE_HasVariables | [inline] |
getVariableInt(const char *, int def=0.0) const | VEE_HasVariables | [inline] |
getVariableMatrix3(const char *, const VEE_Matrix3 &def=VEE_Matrix3IDENTITY) const | VEE_HasVariables | [inline] |
getVariableRgba(const char *, const VEE_Rgba &def=VEE_Rgba::White) const | VEE_HasVariables | [inline] |
getVariableVector3(const char *, const VEE_Vector3 &def=VEE_Vector3ZERO) const | VEE_HasVariables | [inline] |
isLinked(VEE_SceneBox *b) | VEE_ForceObject | [inline] |
linkBox(VEE_SceneBox *) | VEE_ForceObject | |
location() | VEE_ParticleVisualInfo | [inline] |
location() const | VEE_ParticleVisualInfo | [inline] |
looks() | VEE_Particle | [inline] |
m_age | VEE_Object | [protected] |
m_ageLimit | VEE_Object | [protected] |
m_area | VEE_Object | [protected] |
m_boxes | VEE_ForceObject | [protected] |
m_color | VEE_ParticleVisualInfo | [protected] |
m_count | VEE_Object | [protected, static] |
m_decayPower | VEE_Gravitate | [protected] |
m_done | VEE_Object | [protected] |
m_epsilon | VEE_Gravitate | [protected] |
m_forceType | VEE_ForceObject | [protected] |
m_lastUpdateFrame | VEE_ForceObject | [protected] |
m_location | VEE_ParticleVisualInfo | [protected] |
m_looks | VEE_Particle | [protected] |
m_magnitude | VEE_Gravitate | [protected] |
m_mass | VEE_Object | [protected] |
m_maxForce | VEE_Gravitate | [protected] |
m_moved | VEE_ForceObject | [protected] |
m_objectType | VEE_Object | [protected] |
m_omega | VEE_ParticleVisualInfo | [protected] |
m_range | VEE_Gravitate | [protected] |
m_renderAsForce | VEE_ForceObject | [protected] |
m_renderClass | VEE_ParticleVisualInfo | [protected] |
m_rotationRadians | VEE_ParticleVisualInfo | [protected] |
m_sceneBox | VEE_Object | [protected] |
m_size | VEE_ParticleVisualInfo | [protected] |
m_slist | VEE_Particle2 | [protected] |
m_texture | VEE_ParticleVisualInfo | [protected] |
m_updateVelocity | VEE_Object | [protected] |
m_velocity | VEE_ParticleVisualInfo | [protected] |
m_visible | VEE_Particle | [protected] |
magnitude() | VEE_Gravitate | [inline] |
mass() const | VEE_Object | [inline] |
objectType() const | VEE_Object | [inline] |
omega() const | VEE_ParticleVisualInfo | [inline] |
render(VEE_Renderer *) | VEE_ForceObject | [virtual] |
renderAsForce() const | VEE_ForceObject | [inline] |
renderClass() | VEE_ParticleVisualInfo | [inline] |
rotation() const | VEE_ParticleVisualInfo | [inline] |
sceneBox() | VEE_Object | [inline] |
setAge(float age) | VEE_Object | [inline] |
setAgeLimit(float ageLimit) | VEE_Object | [inline] |
setArea(float a) | VEE_Object | [inline] |
setColor(const VEE_Rgba &c) | VEE_ParticleVisualInfo | [inline] |
setDecayPower(float decay) | VEE_Gravitate | [inline] |
setDone(bool done) | VEE_Object | [inline] |
setEpsilon(float e) | VEE_Gravitate | [inline] |
setForceType(VEE_ForceType t) | VEE_ForceObject | [inline, virtual] |
setLocation(const VEE_Vector3 &l) | VEE_ParticleVisualInfo | [inline] |
setLocation3(float x, float y, float z) | VEE_ParticleVisualInfo | [inline] |
setLooks(VEE_Looks *l) | VEE_Particle | |
setMagnitude(float m) | VEE_Gravitate | [inline] |
setMass(float m) | VEE_Object | [inline] |
setOmega(float omega) | VEE_ParticleVisualInfo | [inline] |
setRange(float r) | VEE_Gravitate | [inline] |
setRenderClass(VEE_RenderClass *renderClass) | VEE_ParticleVisualInfo | [inline] |
setRotation(float radians) | VEE_ParticleVisualInfo | [inline] |
setSceneBox(VEE_SceneBox *b) | VEE_Object | [inline] |
setSize(float s) | VEE_ParticleVisualInfo | [inline] |
setTexture(int id) | VEE_ParticleVisualInfo | [inline] |
setValue(const char *, VEE_Value *) | VEE_Gravitate | [virtual] |
setValueFloat(const char *, float) | VEE_HasValues | |
setValueInt(const char *, int) | VEE_HasValues | |
setValueMatrix3(const char *, const VEE_Matrix3 &) | VEE_HasValues | |
setValueRgba(const char *, const VEE_Rgba &) | VEE_HasValues | |
setValueRgbaf(const char *id, float r, float g, float b, float a) | VEE_HasValues | [inline] |
setValueRgbatf(const char *id, float r, float g, float b, float a, float t) | VEE_HasValues | [inline] |
setValueVector3(const char *, const VEE_Vector3 &) | VEE_HasValues | |
setValueVector3f(const char *, float, float, float) | VEE_HasValues | |
setVelocity(const VEE_Vector3 &v) | VEE_ParticleVisualInfo | [inline] |
setVelocity3(float x, float y, float z) | VEE_ParticleVisualInfo | [inline] |
setVelocityUpdate(bool p) | VEE_Object | [inline] |
setVisible(bool visible) | VEE_Particle | [inline] |
size() const | VEE_ParticleVisualInfo | [inline] |
subCheckCount() | VEE_Object | [inline] |
subCheckCount() | VEE_Object | [inline] |
texture() const | VEE_ParticleVisualInfo | [inline] |
unlinkBox(VEE_SceneBox *) | VEE_ForceObject | |
unlinkBoxes() | VEE_ForceObject | |
update(float dt) | VEE_ForceObject | [virtual] |
updateSceneLocation(int frame) | VEE_ForceObject | |
updateVelocity(float) | VEE_Object | [virtual] |
VEE_ForceObject() | VEE_ForceObject | [inline] |
VEE_ForceObject(const VEE_Vector3 &location, const VEE_Vector3 &velocity, float ageLimit=1e+10) | VEE_ForceObject | [inline] |
VEE_ForceObject(const VEE_Vector3 &location, float ageLimit=1e+10) | VEE_ForceObject | [inline] |
VEE_Gravitate() | VEE_Gravitate | |
VEE_Gravitate(VEE_Vector3 location, VEE_Vector3 velocity, float ageLimit, float m, bool updateVelocity=false) | VEE_Gravitate | |
VEE_HasValues() | VEE_HasValues | [inline] |
VEE_HasVariables() | VEE_HasVariables | [inline] |
VEE_Object() | VEE_Object | |
VEE_Object(VEE_SceneBox *box) | VEE_Object | |
VEE_Object(const VEE_Object &) | VEE_Object | |
VEE_Object(const VEE_Vector3 &location, const VEE_Vector3 &velocity, float ageLimit=1e+10) | VEE_Object | |
VEE_Object(const VEE_Vector3 &location, float ageLimit=1e+10) | VEE_Object | |
VEE_Particle() | VEE_Particle | [inline] |
VEE_Particle(const VEE_Particle &) | VEE_Particle | |
VEE_Particle(VEE_Vector3 location, VEE_Vector3 velocity, float ageLimit, VEE_Looks *l) | VEE_Particle | |
VEE_Particle2() | VEE_Particle2 | |
VEE_Particle2(const VEE_Vector3 &location, const VEE_Vector3 &velocity, float ageLimit=1e+10) | VEE_Particle2 | [inline] |
VEE_ParticleVisualInfo() | VEE_ParticleVisualInfo | [inline] |
VEE_ParticleVisualInfo(const VEE_Vector3 &location, const VEE_Vector3 &velocity) | VEE_ParticleVisualInfo | [inline] |
velocity() | VEE_ParticleVisualInfo | [inline] |
velocity() const | VEE_ParticleVisualInfo | [inline] |
visible() const | VEE_Particle | [inline] |
~VEE_ForceObject() | VEE_ForceObject | [virtual] |
~VEE_Gravitate() | VEE_Gravitate | [inline] |
~VEE_HasValues() | VEE_HasValues | [inline, virtual] |
~VEE_HasVariables() | VEE_HasVariables | [inline, virtual] |
~VEE_Object() | VEE_Object | [inline, virtual] |
~VEE_Particle() | VEE_Particle | [virtual] |
~VEE_Particle2() | VEE_Particle2 | [virtual] |
~VEE_ParticleVisualInfo() | VEE_ParticleVisualInfo | [inline] |