VEE_OperatorList Class Reference

#include <vee_operator_list.h>

List of all members.

Public Member Functions

Protected Types

Protected Attributes

Classes


Member Typedef Documentation

typedef std::vector<Holder>::iterator VEE_OperatorList::holderIter_t [protected]
 


Constructor & Destructor Documentation

VEE_OperatorList::VEE_OperatorList  ) 
 

VEE_OperatorList::VEE_OperatorList const VEE_OperatorList l  )  [inline]
 

VEE_OperatorList::~VEE_OperatorList  ) 
 


Member Function Documentation

void VEE_OperatorList::appendOperator VEE_Operator o,
const char *  name = 0
 

void VEE_OperatorList::appendOperator2 VEE_Object ,
VEE_Operator o,
const char *  name = 0
 

bool VEE_OperatorList::removeOperator const char *  name,
bool  alsoDelete = true
 

Removes all operators with given name.

void VEE_OperatorList::operate VEE_Object ,
float 
 

void VEE_OperatorList::operate2 float   ) 
 

void VEE_OperatorList::clear  ) 
 

bool VEE_OperatorList::setValue const char *  name,
VEE_Value v
 

Sets the given value to all children with mathing name.

Suppose we have a child named "joy". If we pass a value with name "joy/strength", then this value will be given to all operators with name "joy".

Returns:
This method returns true if at least one child object processed the value successfully and none failed at processing it.

VEE_Operator* VEE_OperatorList::get int   ) 
 

VEE_OperatorList & VEE_OperatorList::operator= const VEE_OperatorList  ) 
 

uint VEE_OperatorList::size  )  const [inline]
 


Member Data Documentation

std::vector<Holder> VEE_OperatorList::m_operators [protected]
 


The documentation for this class was generated from the following files:
Generated on Mon Mar 12 21:09:29 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6