addCheckCount() | VEE_Object | [inline] |
addCheckCount() | VEE_Object | [inline] |
age() | VEE_Object | [inline] |
ageLimit() | VEE_Object | [inline] |
area() const | VEE_Object | [inline] |
className() const | VEE_Object | |
clone() const | VEE_Polygon | [virtual] |
collision(const VEE_Vector3 &) | VEE_Object | [virtual] |
color() const | VEE_ParticleVisualInfo | [inline] |
count() | VEE_Object | [inline, static] |
createNewMesh(const uint horizontalDivisions, const uint verticalDivisions, float width=1.0, float height=1.0, float ageLimit=10000.0) | VEE_Polygon | [static] |
createNewQuadMesh(const uint horizontalDivisions, const uint verticalDivisions, float width=1.0, float height=1.0, float ageLimit=10000.0) | VEE_Polygon | [static] |
done() const | VEE_Object | [inline] |
evaluateTensions() | VEE_Polygon | [protected] |
factory() | VEE_Particle | [static] |
getMaterial() const | VEE_Polygon | [inline] |
getMeshColumns() | VEE_Polygon | [inline] |
getMeshRows() | VEE_Polygon | [inline] |
getTextureCoordinate(uint i) | VEE_Polygon | [inline] |
getTriangle(uint i) const | VEE_Polygon | [inline] |
getVariable(const char *) const | VEE_Particle | [virtual] |
getVariableFloat(const char *, float def=0.0) const | VEE_HasVariables | [inline] |
getVariableInt(const char *, int def=0.0) const | VEE_HasVariables | [inline] |
getVariableMatrix3(const char *, const VEE_Matrix3 &def=VEE_Matrix3IDENTITY) const | VEE_HasVariables | [inline] |
getVariableRgba(const char *, const VEE_Rgba &def=VEE_Rgba::White) const | VEE_HasVariables | [inline] |
getVariableVector3(const char *, const VEE_Vector3 &def=VEE_Vector3ZERO) const | VEE_HasVariables | [inline] |
getVertex(uint i) | VEE_Polygon | [inline] |
initTensions() | VEE_Polygon | [protected] |
location() | VEE_ParticleVisualInfo | [inline] |
location() const | VEE_ParticleVisualInfo | [inline] |
looks() | VEE_Particle | [inline] |
m_age | VEE_Object | [protected] |
m_ageLimit | VEE_Object | [protected] |
m_area | VEE_Object | [protected] |
m_color | VEE_ParticleVisualInfo | [protected] |
m_count | VEE_Object | [protected, static] |
m_distances | VEE_Polygon | [protected] |
m_done | VEE_Object | [protected] |
m_dragForces | VEE_Polygon | [protected] |
m_gravForces | VEE_Polygon | [protected] |
m_indices | VEE_Polygon | [protected] |
m_links | VEE_Polygon | [protected] |
m_location | VEE_ParticleVisualInfo | [protected] |
m_looks | VEE_Particle | [protected] |
m_mass | VEE_Object | [protected] |
m_material | VEE_Polygon | [protected] |
m_maxTension | VEE_Polygon | [protected] |
m_meshColumns | VEE_Polygon | [protected] |
m_meshRows | VEE_Polygon | [protected] |
m_n | VEE_Polygon | [protected] |
m_nLinks | VEE_Polygon | [protected] |
m_nTri | VEE_Polygon | [protected] |
m_objectType | VEE_Object | [protected] |
m_omega | VEE_ParticleVisualInfo | [protected] |
m_renderClass | VEE_ParticleVisualInfo | [protected] |
m_rotationRadians | VEE_ParticleVisualInfo | [protected] |
m_sceneBox | VEE_Object | [protected] |
m_size | VEE_ParticleVisualInfo | [protected] |
m_stiffness | VEE_Polygon | [protected] |
m_tensions | VEE_Polygon | [protected] |
m_texture | VEE_ParticleVisualInfo | [protected] |
m_updateVelocity | VEE_Object | [protected] |
m_velocity | VEE_ParticleVisualInfo | [protected] |
m_vertexPositions | VEE_Polygon | [protected] |
m_vertexTextureCoordinates | VEE_Polygon | [protected] |
m_vertexVelocities | VEE_Polygon | [protected] |
m_visible | VEE_Particle | [protected] |
mass() const | VEE_Object | [inline] |
move(const VEE_Vector3 &) | VEE_Polygon | |
objectType() const | VEE_Object | [inline] |
omega() const | VEE_ParticleVisualInfo | [inline] |
printTextureUV() | VEE_Polygon | |
render(VEE_Renderer *) | VEE_Polygon | [virtual] |
renderClass() | VEE_ParticleVisualInfo | [inline] |
resetDistances() | VEE_Polygon | [virtual] |
resetLinks() | VEE_Polygon | [virtual] |
rotation() const | VEE_ParticleVisualInfo | [inline] |
sceneBox() | VEE_Object | [inline] |
setAge(float age) | VEE_Object | [inline] |
setAgeLimit(float ageLimit) | VEE_Object | [inline] |
setArea(float a) | VEE_Object | [inline] |
setColor(const VEE_Rgba &c) | VEE_ParticleVisualInfo | [inline] |
setDone(bool done) | VEE_Object | [inline] |
setLinks(std::vector< uint > links) | VEE_Polygon | [inline, virtual] |
setLocation(const VEE_Vector3 &l) | VEE_ParticleVisualInfo | [inline] |
setLocation3(float x, float y, float z) | VEE_ParticleVisualInfo | [inline] |
setLooks(VEE_Looks *l) | VEE_Particle | |
setMass(float m) | VEE_Object | [inline] |
setMaterial(int m) | VEE_Polygon | [inline] |
setOmega(float omega) | VEE_ParticleVisualInfo | [inline] |
setRenderClass(VEE_RenderClass *renderClass) | VEE_ParticleVisualInfo | [inline] |
setRotation(float radians) | VEE_ParticleVisualInfo | [inline] |
setSceneBox(VEE_SceneBox *b) | VEE_Object | [inline] |
setSize(float s) | VEE_ParticleVisualInfo | [inline] |
setStiffness(float s) | VEE_Polygon | [inline, virtual] |
setTexture(int id) | VEE_ParticleVisualInfo | [inline] |
setTextureCoordinates(const std::vector< VEE_Vector2 > &coords) | VEE_Polygon | [inline, virtual] |
setValue(const char *, VEE_Value *) | VEE_Polygon | [virtual] |
setValueFloat(const char *, float) | VEE_HasValues | |
setValueInt(const char *, int) | VEE_HasValues | |
setValueMatrix3(const char *, const VEE_Matrix3 &) | VEE_HasValues | |
setValueRgba(const char *, const VEE_Rgba &) | VEE_HasValues | |
setValueRgbaf(const char *id, float r, float g, float b, float a) | VEE_HasValues | [inline] |
setValueRgbatf(const char *id, float r, float g, float b, float a, float t) | VEE_HasValues | [inline] |
setValueVector3(const char *, const VEE_Vector3 &) | VEE_HasValues | |
setValueVector3f(const char *, float, float, float) | VEE_HasValues | |
setVelocity(const VEE_Vector3 &v) | VEE_Polygon | [virtual] |
setVelocity3(float x, float y, float z) | VEE_ParticleVisualInfo | [inline] |
setVelocityUpdate(bool p) | VEE_Object | [inline] |
setVisible(bool visible) | VEE_Particle | [inline] |
size() const | VEE_ParticleVisualInfo | [inline] |
subCheckCount() | VEE_Object | [inline] |
subCheckCount() | VEE_Object | [inline] |
texture() const | VEE_ParticleVisualInfo | [inline] |
transform(const VEE_Matrix3 &) | VEE_Polygon | |
triangleCount() const | VEE_Polygon | [inline] |
update(float dt) | VEE_Polygon | [virtual] |
updateVelocity(float dt) | VEE_Polygon | [virtual] |
VEE_HasValues() | VEE_HasValues | [inline] |
VEE_HasVariables() | VEE_HasVariables | [inline] |
VEE_Object() | VEE_Object | |
VEE_Object(VEE_SceneBox *box) | VEE_Object | |
VEE_Object(const VEE_Object &) | VEE_Object | |
VEE_Object(const VEE_Vector3 &location, const VEE_Vector3 &velocity, float ageLimit=1e+10) | VEE_Object | |
VEE_Object(const VEE_Vector3 &location, float ageLimit=1e+10) | VEE_Object | |
VEE_Particle() | VEE_Particle | [inline] |
VEE_Particle(const VEE_Particle &) | VEE_Particle | |
VEE_Particle(VEE_Vector3 location, VEE_Vector3 velocity, float ageLimit, VEE_Looks *l) | VEE_Particle | |
VEE_ParticleVisualInfo() | VEE_ParticleVisualInfo | [inline] |
VEE_ParticleVisualInfo(const VEE_Vector3 &location, const VEE_Vector3 &velocity) | VEE_ParticleVisualInfo | [inline] |
VEE_Polygon() | VEE_Polygon | |
VEE_Polygon(uint num, const VEE_Vector3 *positions, uint numTri, const uint *indices, const VEE_Vector3 &velocity, float ageLimit, int material=-1, VEE_Looks *looks=0) | VEE_Polygon | |
velocity() | VEE_ParticleVisualInfo | [inline] |
velocity() const | VEE_ParticleVisualInfo | [inline] |
vertexCount() const | VEE_Polygon | [inline] |
visible() const | VEE_Particle | [inline] |
~VEE_HasValues() | VEE_HasValues | [inline, virtual] |
~VEE_HasVariables() | VEE_HasVariables | [inline, virtual] |
~VEE_Object() | VEE_Object | [inline, virtual] |
~VEE_Particle() | VEE_Particle | [virtual] |
~VEE_ParticleVisualInfo() | VEE_ParticleVisualInfo | [inline] |
~VEE_Polygon() | VEE_Polygon | [virtual] |