#include <vee_vortex.h>
Inheritance diagram for VEE_Vortex:
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Receive and process a value. Parameters:
Reimplemented from VEE_ForceObject. |
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This method needs to be overridden if the child class wants to return its values.
Reimplemented from VEE_ForceObject. |
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Reimplemented from VEE_Particle2. |
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Update the location of this object.
Reimplemented from VEE_ForceObject. |
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Implements VEE_ForceObject. |
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Get the bounding box of this force object. Outside the bounding box the force must be zero. This method is needed since the scene boxes need to be able to determine where in the scene hierarchy the force object should be registered (VEE_SceneBox::m_forceObjects). Implements VEE_ForceObject. |
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Reimplemented from VEE_Particle. |
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If this is false, then any radius change will also set the height. Any height change via "setValue" will as a side effect switch this value to true. |