vee_rigid_particle.h

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00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef VEE_RIGID_PARTICLE_H
00021 #define VEE_RIGID_PARTICLE_H
00022 
00023 #include <vee_particle2.h>
00024 
00027 class VEE_RigidParticle : public VEE_Particle2
00028 {
00029 public:
00030   VEE_RigidParticle();
00031   virtual ~VEE_RigidParticle();
00032   
00033   virtual bool setValue(const char *, VEE_Value *);
00034   virtual VEE_Object *clone() const;
00035 
00036   int mesh() const { return m_mesh; }
00037   const VEE_Vector3 & rotationAxis() const { return m_rotationAxis; }
00038 
00039 protected:
00040   int         m_mesh;
00041   VEE_Vector3 m_rotationAxis;
00042 };
00043 
00044 #endif

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