VEE_RigidParticle Class Reference

A particle that is represented by a non-deforming polygon mesh. More...

#include <vee_rigid_particle.h>

Inheritance diagram for VEE_RigidParticle:

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Collaboration diagram for VEE_RigidParticle:

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List of all members.

Public Member Functions

Protected Attributes


Detailed Description

A particle that is represented by a non-deforming polygon mesh.


Constructor & Destructor Documentation

VEE_RigidParticle::VEE_RigidParticle  ) 
 

VEE_RigidParticle::~VEE_RigidParticle  )  [virtual]
 


Member Function Documentation

bool VEE_RigidParticle::setValue const char *  id,
VEE_Value v
[virtual]
 

Receive and process a value.

Parameters:

Reimplemented from VEE_Particle2.

VEE_Object * VEE_RigidParticle::clone  )  const [virtual]
 

Reimplemented from VEE_Particle2.

int VEE_RigidParticle::mesh  )  const [inline]
 

const VEE_Vector3& VEE_RigidParticle::rotationAxis  )  const [inline]
 


Member Data Documentation

int VEE_RigidParticle::m_mesh [protected]
 

VEE_Vector3 VEE_RigidParticle::m_rotationAxis [protected]
 


The documentation for this class was generated from the following files:
Generated on Mon Mar 12 21:09:36 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6