GEE_TextureAroundPath Class Reference

#include <gee_texture_around_path.h>

Inheritance diagram for GEE_TextureAroundPath:

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Collaboration diagram for GEE_TextureAroundPath:

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List of all members.

Public Member Functions

Static Public Member Functions

Protected Member Functions

Protected Attributes


Constructor & Destructor Documentation

GEE_TextureAroundPath::GEE_TextureAroundPath GEE_id_t  pathId = -1,
float  radiusNorm = 1.0f,
float  exaggerateRadius = 0.0f,
bool  useNapra = false
 

GEE_TextureAroundPath::~GEE_TextureAroundPath  )  [virtual]
 


Member Function Documentation

bool GEE_TextureAroundPath::read GEE_Io  )  [virtual]
 

Reimplemented from GEE_EraseAroundPath.

bool GEE_TextureAroundPath::write GEE_Io  )  [virtual]
 

Reimplemented from GEE_EraseAroundPath.

const char * GEE_TextureAroundPath::type  )  [virtual]
 

Reimplemented from GEE_EraseAroundPath.

GEE_Operator * GEE_TextureAroundPath::create  )  [static]
 

Reimplemented from GEE_EraseAroundPath.

void GEE_TextureAroundPath::setTextureName const std::string  name  )  [inline]
 

void GEE_TextureAroundPath::doWork GEE_World  )  [protected, virtual]
 

Reimplemented from GEE_EraseAroundPath.


Member Data Documentation

std::string GEE_TextureAroundPath::m_texName [protected]
 

int GEE_TextureAroundPath::m_texId [protected]
 


The documentation for this class was generated from the following files:
Generated on Mon Mar 12 21:09:17 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6