#include <vee_grid_force.h>
Inheritance diagram for VEE_GridForceBase:
This class is only used to handle the parameters.
|
|
|
|
|
Implements VEE_ForceObject. Reimplemented in VEE_GridForce, and VEE_GridForce2. |
|
Get the bounding box of this force object. Outside the bounding box the force must be zero. This method is needed since the scene boxes need to be able to determine where in the scene hierarchy the force object should be registered (VEE_SceneBox::m_forceObjects). Implements VEE_ForceObject. Reimplemented in VEE_GridForce, and VEE_GridForce2. |
|
Receive and process a value. Parameters:
Reimplemented from VEE_ForceObject. |
|
This method needs to be overridden if the child class wants to return its values.
Reimplemented from VEE_ForceObject. |
|
|
|
|
|
|
|
|
|
|
|
|
|
Apply force to turn (rather than decelerate) the object towards tangent of the surface.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|