#include <vee_grid_force.h>
Inheritance diagram for VEE_GridForce:
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Reimplemented from VEE_GridForceBase. |
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Get the bounding box of this force object. Outside the bounding box the force must be zero. This method is needed since the scene boxes need to be able to determine where in the scene hierarchy the force object should be registered (VEE_SceneBox::m_forceObjects). Reimplemented from VEE_GridForceBase. |
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Update the location of this object.
Reimplemented from VEE_ForceObject. |
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Reimplemented from VEE_Particle2. |
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