vee_grid_force.C File Reference

Classes

Functions


Function Documentation

static void VEE_addTriangle Grid3 g,
const VEE_Vector3 v1,
const VEE_Vector3 v2,
const VEE_Vector3 v3,
int  id = 0
[static]
 

static void VEE_normalize VEE_VectorGrid::grid3d grid  )  [static]
 

static void VEE_blurFilter MJ_Array3D< float > *  filter,
uint  radius
[static]
 

static void VEE_meshToTriangles std::vector< __VEE_GTri > &  triangles,
GEE_Group m
[static]
 

Transforms triangles to the form understood by Grid3.

static void VEE_meshToTriangles std::vector< __VEE_GTri > &  triangles,
Solar::Model m
[static]
 

Transforms triangles to the form understood by Grid3.

static void VEE_fillGrid Grid3 **  grid,
uint  division,
VEE_Vector3 low,
VEE_Vector3 high,
std::vector< __VEE_GTri > &  triangles,
bool  debug
[static]
 

static void VEE_setDistances VEE_VectorGrid::grid3d target,
VEE_VectorGrid::grid3d source,
MJ_Array3D< float > *  source2,
int  maxDist
[static]
 

static void VEE_writeIntLE FILE *  f,
const int *  v
[inline, static]
 

static int VEE_readIntLE FILE *  f  )  [inline, static]
 

static void VEE_writeIntLE FILE *  f,
int  v
[inline, static]
 

static void VEE_writeFloatLE FILE *  f,
float  v
[inline, static]
 

static void VEE_writeVector3LE FILE *  f,
const VEE_Vector3 v
[inline, static]
 

static float VEE_readFloatLE FILE *  f  )  [inline, static]
 

static VEE_Vector3 VEE_readVector3LE FILE *  f  )  [static]
 


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