VEE_RandOnMesh2D Class Reference

#include <vee_rand2d.h>

Inheritance diagram for VEE_RandOnMesh2D:

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Collaboration diagram for VEE_RandOnMesh2D:

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List of all members.

Public Member Functions

Protected Attributes


Constructor & Destructor Documentation

VEE_RandOnMesh2D::VEE_RandOnMesh2D  ) 
 

VEE_RandOnMesh2D::~VEE_RandOnMesh2D  )  [virtual]
 


Member Function Documentation

bool VEE_RandOnMesh2D::setValue const char *  ,
VEE_Value
[virtual]
 

Reimplemented from VEE_HasValues.

void VEE_RandOnMesh2D::operate VEE_Object ,
float 
[virtual]
 

Operates on an object - MUST BE OVERRIDDEN.

Reimplemented from VEE_Operator.

VEE_Operator * VEE_RandOnMesh2D::clone  )  const [virtual]
 

Clones this object - MUST BE OVERRIDDEN.

Reimplemented from VEE_Operator.

void VEE_RandOnMesh2D::resize int  rows,
int  cols
[inline]
 

void VEE_RandOnMesh2D::clear  )  [inline]
 

void VEE_RandOnMesh2D::setDecay float  d  )  [inline]
 

void VEE_RandOnMesh2D::setThreshold float  t  )  [inline]
 

void VEE_RandOnMesh2D::setId const char *  id  )  [inline]
 

VEE_Vector3 VEE_RandOnMesh2D::newVector  ) 
 


Member Data Documentation

MJ_Array2D<float> VEE_RandOnMesh2D::m_histogram [protected]
 

VEE_Matrix3 VEE_RandOnMesh2D::m_align [protected]
 

VEE_Vector3 VEE_RandOnMesh2D::m_stretch [protected]
 

float VEE_RandOnMesh2D::m_decay [protected]
 

float VEE_RandOnMesh2D::m_threshold [protected]
 

std::string VEE_RandOnMesh2D::m_id [protected]
 


The documentation for this class was generated from the following files:
Generated on Mon Mar 12 21:09:35 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6