gee_turn_around_path.h

Go to the documentation of this file.
00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef GEE_TURN_AROUND_PATH_H
00021 #define GEE_TURN_AROUND_PATH_H
00022 
00023 #include <gee_path_to_x.h>
00024 
00025 #include <vector>
00026 
00027 
00028 class GEE_TurnAroundPath : public GEE_PathToX
00029 {
00030 public:
00031   GEE_TurnAroundPath(GEE_id_t pathId = -1, 
00032          GEE_id_t geoId = -1,
00033          float speed = 0.01);
00034   virtual ~GEE_TurnAroundPath();
00035   
00036   virtual bool start(GEE_World *, const GEE_TimeStamp &);
00037   virtual bool act(GEE_World *, const GEE_TimeStamp &);
00038 
00039   virtual bool read(GEE_Io *);
00040   virtual bool write(GEE_Io *);
00041   virtual const char * type();
00042   static GEE_Operator * create();
00043 
00044 protected:
00045 
00046   virtual bool handleNewVertex(GEE_Path3D::iterator &);
00047 
00048   virtual void doTurn(GEE_World *);
00049 
00050   GEE_id_t m_geoId;
00051 
00052   uint  m_steps;
00053   float m_speed;
00054 };
00055 
00056 #endif

Generated on Mon Mar 12 21:09:00 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6