GEE_TurnAroundPath Class Reference

#include <gee_turn_around_path.h>

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List of all members.

Public Member Functions

Static Public Member Functions

Protected Member Functions

Protected Attributes


Constructor & Destructor Documentation

GEE_TurnAroundPath::GEE_TurnAroundPath GEE_id_t  pathId = -1,
GEE_id_t  geoId = -1,
float  speed = 0.01
 

GEE_TurnAroundPath::~GEE_TurnAroundPath  )  [virtual]
 


Member Function Documentation

bool GEE_TurnAroundPath::start GEE_World w,
const GEE_TimeStamp now
[virtual]
 

A virtual function that starts to do the work.

This method is called once before "act" is called.

The default implementation returns true.

Reimplemented from GEE_PathToX.

bool GEE_TurnAroundPath::act GEE_World w,
const GEE_TimeStamp now
[virtual]
 

A virtual function that does something.

This method is called at least once between "start" and "stop".

The default implementation returns true.

Reimplemented from GEE_PathToX.

bool GEE_TurnAroundPath::read GEE_Io  )  [virtual]
 

Reimplemented from GEE_Operator.

bool GEE_TurnAroundPath::write GEE_Io  )  [virtual]
 

Reimplemented from GEE_Operator.

const char * GEE_TurnAroundPath::type  )  [virtual]
 

Reimplemented from GEE_Operator.

GEE_Operator * GEE_TurnAroundPath::create  )  [static]
 

bool GEE_TurnAroundPath::handleNewVertex GEE_Path3D::iterator  )  [protected, virtual]
 

Reimplemented from GEE_PathToX.

void GEE_TurnAroundPath::doTurn GEE_World  )  [protected, virtual]
 


Member Data Documentation

GEE_id_t GEE_TurnAroundPath::m_geoId [protected]
 

uint GEE_TurnAroundPath::m_steps [protected]
 

float GEE_TurnAroundPath::m_speed [protected]
 


The documentation for this class was generated from the following files:
Generated on Mon Mar 12 21:09:18 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6