GEE_PathToX Class Reference

#include <gee_path_to_x.h>

Inheritance diagram for GEE_PathToX:

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List of all members.

Public Member Functions

Protected Member Functions


Constructor & Destructor Documentation

GEE_PathToX::GEE_PathToX GEE_id_t  pathId = -1,
GEE_id_t  pathId2 = -1
 

GEE_PathToX::~GEE_PathToX  )  [virtual]
 


Member Function Documentation

bool GEE_PathToX::start GEE_World w,
const GEE_TimeStamp
[virtual]
 

A virtual function that starts to do the work.

This method is called once before "act" is called.

The default implementation returns true.

Reimplemented from GEE_Operator.

Reimplemented in GEE_PathMultiply, GEE_PathToCamera, GEE_PathToLines, GEE_PathToMesh, GEE_PathToParticles, and GEE_TurnAroundPath.

bool GEE_PathToX::act GEE_World w,
const GEE_TimeStamp tworld
[virtual]
 

A virtual function that does something.

This method is called at least once between "start" and "stop".

The default implementation returns true.

Reimplemented from GEE_Operator.

Reimplemented in GEE_ColorAroundPath, GEE_EraseAroundPath, GEE_MoveAroundPath, GEE_ParticleRotate, GEE_ScaleAroundPaths, and GEE_TurnAroundPath.

bool GEE_PathToX::stop GEE_World w,
const GEE_TimeStamp
[virtual]
 

A virtual function that ends/finalizes the work.

This method is called once after "act" has been called.

The default implementation returns true.

Reimplemented from GEE_Operator.

Reimplemented in GEE_GroupAroundPath, GEE_PathMultiply, GEE_PathToLines, GEE_PathToMesh, and GEE_PathToParticles.

bool GEE_PathToX::readPathId GEE_Io  ) 
 

bool GEE_PathToX::writePathId GEE_Io  ) 
 

uint GEE_PathToX::processedPathVertices  )  const [inline]
 

void GEE_PathToX::setShowToolSphere bool  show  )  [inline]
 

void GEE_PathToX::setToolSphereRadius float  r  )  [inline]
 

GEE_id_t GEE_PathToX::pathId  )  const [inline]
 

bool GEE_PathToX::handleNewVertex GEE_Path3D::iterator  )  [protected, virtual]
 

Reimplemented in GEE_ColorAroundPath, GEE_EraseAroundPath, GEE_MoveAroundPath, GEE_ParticleRotate, GEE_PathMultiply, GEE_PathToCamera, GEE_PathToLines, GEE_PathToMesh, GEE_PathToParticles, and GEE_TurnAroundPath.

bool GEE_PathToX::handleNewVertices GEE_Path3D::iterator ,
GEE_Path3D::iterator
[protected, virtual]
 

Reimplemented in GEE_PathToParticles, and GEE_ScaleAroundPaths.

void GEE_PathToX::addEditedGeometry GEE_Geometry g  )  [inline, protected]
 


The documentation for this class was generated from the following files:
Generated on Mon Mar 12 21:09:14 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6