00001 /* -*- C++ -*- */ 00002 00003 /* COPYRIGHT 00004 * 00005 * This file is part of the Visual Effects Engine - VEE 00006 * 00007 * Read the "VEE-LICENSE" file for the license. 00008 * 00009 * Authors & Copyright: 00010 * 00011 * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 00012 * Janne Kontkanen 2001-2004 00013 * 00014 * Additional copyrights: Tekes 2003-2004 00015 * 00016 * firstname.lastname@hut.fi 00017 * 00018 */ 00019 00020 #ifndef VEE_PARTICLE2_H 00021 #define VEE_PARTICLE2_H 00022 00023 #include <vee_particle.h> 00024 #include <vee_operator_list.h> 00025 00028 class VEE_Particle2 : public VEE_Particle 00029 { 00030 public: 00031 VEE_Particle2(); 00032 VEE_Particle2(const VEE_Vector3 &location, const VEE_Vector3 &velocity, 00033 float ageLimit = 1e+10) 00034 : VEE_Particle(location, velocity, ageLimit, 0) {} 00035 00036 virtual ~VEE_Particle2(); 00037 00038 virtual bool setValue(const char *, VEE_Value *); 00039 virtual VEE_Object *clone() const; 00040 virtual void update(float dt); 00041 00042 void appendSelfOperator(VEE_Operator *o) { m_slist.appendOperator(o); } 00043 void appendSelfOperator2(VEE_Operator *o, const char * name) 00044 { m_slist.appendOperator(o, name); } 00045 00046 protected: 00047 VEE_OperatorList m_slist; 00048 }; 00049 00050 #endif