gee_erase_around_path.h

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00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef GEE_ERASE_AROUND_PATH_H
00021 #define GEE_ERASE_AROUND_PATH_H
00022 
00023 #include <gee_path_to_x.h>
00024 #include <gee_sphere_group.h>
00025 
00026 
00027 class GEE_EraseAroundPath : public GEE_PathToX, public GEE_SphereGroup
00028 {
00029 public:
00030   GEE_EraseAroundPath(GEE_id_t pathId = -1, 
00031           bool deleteParts = true,
00032           float radiusNorm = 1.0f,
00033           float exaggerateRadius = 0.0f,
00034           bool useNapra = false);
00035   virtual ~GEE_EraseAroundPath();
00036   
00037   virtual void contained(GEE_Geometry *);
00038 
00039   virtual bool act(GEE_World *, const GEE_TimeStamp &);
00040 
00041   virtual bool read(GEE_Io *);
00042   virtual bool write(GEE_Io *);
00043   virtual const char * type();
00044   static GEE_Operator * create();
00045 
00046 protected:
00047   virtual bool handleNewVertex(GEE_Path3D::iterator &);
00048 
00049   virtual void doWork(GEE_World *);
00050 
00051   GEE_id_t m_pathId;
00052 
00053   bool     m_firstUsed;
00055   bool     m_deleteParts;
00056 
00057   float    m_exaggerateRadius;
00058   float    m_radiusNorm;
00059 
00060   bool     m_useNapra;
00061 };
00062 
00063 
00064 #endif

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